﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Tanks.Model
{
    public class Bullet
    {
        // This will store bullet position for the current user
        public Vector2 Position { get; set; }
        // will show the transformed direction for a bullet to be shoot
        public Vector2 Direction { get; set; }
        // This will show if the bullet is fired
        public bool IsFired { get; set; }
        // Bullet Angle
        public float Angle { get; set; }
    }
}
